Emacs: Kill Running Python Script
I don't know if this is a bug with matplotlib/python but running the following from emacs removes my ability to kill the matplotlib process by clicking [x] on the figure window, it
Solution 1:
C-c C-\
will kill the program with a SIGQUIT, but that is not a graceful way
to end the program.
Alternatively, if you change the backend to TkAgg
, C-c
C-c
will also terminate the program (again ungracefully), but trying to close the window will still not work.
import numpy as np
import matplotlib as mpl
mpl.use('TkAgg') # dothis before importing pyplot
import matplotlib.pyplot as plt
A full, robust solution requires removing plt.ion()
, using a GUI framework like Tk, pygtk, wxpython or pyqt, and embedding the GUI window in a matplotlib FigureCanvas.
Here is an example using Tk:
"""
http://stackoverflow.com/q/13660042/190597
Simple circular box simulator, part of part_sim
Restructure to import into gravity() or coloumb () or wind() or pressure()
Or to use all forces: sim_full()
Note: Implement crashing as backbone to all forces
"""import tkinter as tk
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.figure as mplfig
import scipy.spatial.distance as dist
import matplotlib.backends.backend_tkagg as tkagg
classApp(object):
def__init__(self, master):
self.master = master
self.fig = mplfig.Figure(figsize = (5, 4), dpi = 100)
self.ax = self.fig.add_subplot(111)
self.canvas = canvas = tkagg.FigureCanvasTkAgg(self.fig, master)
canvas.get_tk_widget().pack(side = tk.TOP, fill = tk.BOTH, expand = 1)
self.toolbar = toolbar = tkagg.NavigationToolbar2TkAgg(canvas, master)
self.button = button = tk.Button(master, text = 'Quit', command = master.quit)
button.pack(side = tk.BOTTOM)
toolbar.update()
self.update = self.animate().__next__
master.after(10, self.update)
canvas.show()
defanimate(self):
N = 100#Number of particles
R = 10000#Box width
pR= 5#Particle radius
r = np.random.randint(0, R, (N,2)) #Position vector
v = np.random.randint(-R/100,R/100,(N,2)) #velocity vector
a = np.array([0,-10]) #Forces
v_limit = R/2#Speedlimit
line, = self.ax.plot([],'o')
line2, = self.ax.plot([],'o') #Track a particle
self.ax.set_xlim(0, R+pR)
self.ax.set_ylim(0, R+pR)
whileTrue:
v=v+a #Advance
r=r+v
#Collision tests
r_hit_x0 = np.where(r[:,0]<0) #Hit floor?
r_hit_x1 = np.where(r[:,0]>R) #Hit roof?
r_hit_LR = np.where(r[:,1]<0) #Left wall?
r_hit_RR = np.where(r[:,1]>R) #Right wall?#Stop at walls
r[r_hit_x0,0] = 0
r[r_hit_x1,0] = R
r[r_hit_LR,1] = 0
r[r_hit_RR,1] = R
#Reverse velocities
v[r_hit_x0,0] = -0.9*v[r_hit_x0,0]
v[r_hit_x1,0] = -v[r_hit_x1,0]
v[r_hit_LR,1] = -0.95*v[r_hit_LR,1]
v[r_hit_RR,1] = -0.99*v[r_hit_RR,1]
#Collisions
D = dist.squareform(dist.pdist(r))
ind1, ind2 = np.where(D < pR)
unique = (ind1 < ind2)
ind1 = ind1[unique]
ind2 = ind2[unique]
for i1, i2 inzip(ind1, ind2):
eps = np.random.rand()
vtot= v[i1,:]+v[i2,:]
v[i1,:] = -(1-eps)*vtot
v[i2,:] = -eps*vtot
line.set_ydata(r[:,1])
line.set_xdata(r[:,0])
line2.set_ydata(r[:N//5,1])
line2.set_xdata(r[:N//5,0])
self.canvas.draw()
self.master.after(1, self.update)
yielddefmain():
root = tk.Tk()
app = App(root)
tk.mainloop()
if __name__ == '__main__':
main()
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